The call went out for adventurers and heroes, and several races answered the call. The heroes met at the Drunken Dragon, a well known inn that doubles as a tavern.
The party was gathered, and introduced, but so far none of the members seem to trust one another, as little personal information was shared besides which race each member represents. What was discovered was that the dragon apparently can’t hold his drink. Fate seemed intent on capitalizing on this, as violence quickly ensued.
Invisible dragons hid under chairs, guardsmen were convinced they saw witchcraft performed, and poor Moon Moon just couldn’t get away from it all. The end result was a passed out dragon, a pissed off elf, and three unconscious guards; oh and a very confused barmaid.
The party then met Folcher, a human druid who functions as a scout and spy for the Dark Hunters. Folcher led the party to the Dark Hunters’ headquarters (after waking up the freaking dragon), and introduced them to the people in charge of this operation: Aered, the commander of the Dark Hunters, and Pyras, the local angelic representative who is supplying the needed information. The takeaway of the meeting was that no one in the party is trusted yet, and that until they prove their worth, they will be given limited information, a little bit at a time. The party is warned to be careful of who they trust on their journey, and to do their best not to give away their mission.
That night the party learned three things: that the demons know that something is up, that dragons make great light sources, and that Darksteele and Jergen need to work on their interrogation methods. Seriously, how is it that a cat dragon and angry bartender are better at this?
Anywho… the party survived a raid by a band of tieflings, and are about to set out on their journey to the first safehouse.