Unusual Aggressors

Episode 1
The Drunken Dragon


The call went out for adventurers and heroes, and several races answered the call. The heroes met at the Drunken Dragon, a well known inn that doubles as a tavern.

The party was gathered, and introduced, but so far none of the members seem to trust one another, as little personal information was shared besides which race each member represents. What was discovered was that the dragon apparently can’t hold his drink. Fate seemed intent on capitalizing on this, as violence quickly ensued.

Invisible dragons hid under chairs, guardsmen were convinced they saw witchcraft performed, and poor Moon Moon just couldn’t get away from it all. The end result was a passed out dragon, a pissed off elf, and three unconscious guards; oh and a very confused barmaid.

The party then met Folcher, a human druid who functions as a scout and spy for the Dark Hunters. Folcher led the party to the Dark Hunters’ headquarters (after waking up the freaking dragon), and introduced them to the people in charge of this operation: Aered, the commander of the Dark Hunters, and Pyras, the local angelic representative who is supplying the needed information. The takeaway of the meeting was that no one in the party is trusted yet, and that until they prove their worth, they will be given limited information, a little bit at a time. The party is warned to be careful of who they trust on their journey, and to do their best not to give away their mission.

That night the party learned three things: that the demons know that something is up, that dragons make great light sources, and that Darksteele and Jergen need to work on their interrogation methods. Seriously, how is it that a cat dragon and angry bartender are better at this?

Anywho… the party survived a raid by a band of tieflings, and are about to set out on their journey to the first safehouse.

Meeting of the Races

The humans called a meeting of the races to discuss the Outsider’s presence in this world. They had captured a Tiefling, a mortal with demonic ancestry, from whom they had extracted vital information; the demons have a stronghold in the middle of the continent.

During the meeting, in which the all of the other races except the Kafsta pronounce their mistrust of humanity’s intentions, a coordinated attack is made on the visiting dignitaries. The attack is thwarted by a combined effort of the races representatives, and most of the VIPs survive the conflict relatively unscathed, excepting the human ambassador who was slain in the beginning of the attack.

The representatives discover that the demons had managed to infiltrate through a hidden tunnel to the sacred grove. They also learn from an angel named Pyras that higher powers are watching their races closely, as they have taken an interest in their conflict with the demons.

It is decided that an invasion of the demon’s island fortress is in order, but first they should scout it out to learn the enemy’s strength. For this purpose, a summons has gone out across the continent for the bravest and most skilled adventurers to take on this task. It is yet unknown who will answer the call… Gathering_of_adventurers.png


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